Skybreaker is a energy based weapon in Hyper Scape.
Summary[]
The Skybreaker is a chargeable cannon that deals more damage if shot farther away and charged longer. It can only be shot once until having to reload.
Fused Levels[]
Level 0 | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
40 | 46 | 52 | 58 | 64 |
Update History[]
August 11th, 2020
- Detailed changes:
- Damage Across Fusion: 40/44/50/56/64 (previously 50/54/58/62/67)
- Clip size Across Fusion: 1/1/1/1/1
- Min Range for Full Damage & Full Explosion AoE: 20m
July 31, 2020 (v0.5)
- Detailed changes:
- Increased Damage to 50/54/58/62/67, up from 40/46/52/58/64.
- Decreased Physical Pushback by 100%. (no more pushback).
- Skybreaker now does High Environment Damages.
The Skybreaker’s success has broken our expectations. In our tests the Skybreaker was used as a slower but powerful/contextually great weapon. We’re pleased to see it used in fast airborne combat, but we believe it’s currently doing a bit too much damage compared to other weapons.
Only damage will be lowered, for now the gun behavior & blast radius are unchanged.
Detailed changes:
- Damage across Fusion levels decreased to 40/46/52/58/64, down from 50/57/65/72/80