Hyper Scape Wiki


Skybreaker is a energy based weapon in Hyper Scape.

Summary[]

The Skybreaker is a chargeable cannon that deals more damage if shot farther away and charged longer. It can only be shot once until having to reload.

Fused Levels[]

Damage
Level 0 Level 1 Level 2 Level 3 Level 4
40 46 52 58 64

Update History[]

August 11th, 2020
  • Detailed changes:
    • Damage Across Fusion: 40/44/50/56/64 (previously 50/54/58/62/67)
    • Clip size Across Fusion: 1/1/1/1/1
    • Min Range for Full Damage & Full Explosion AoE: 20m

July 31, 2020 (v0.5)

  • Detailed changes:
    • Increased Damage to 50/54/58/62/67, up from 40/46/52/58/64.
    • Decreased Physical Pushback by 100%. (no more pushback).
    • Skybreaker now does High Environment Damages.

July 6, 2020

The Skybreaker’s success has broken our expectations. In our tests the Skybreaker was used as a slower but powerful/contextually great weapon. We’re pleased to see it used in fast airborne combat, but we believe it’s currently doing a bit too much damage compared to other weapons.

Only damage will be lowered, for now the gun behavior & blast radius are unchanged.

Detailed changes:

  • Damage across Fusion levels decreased to 40/46/52/58/64, down from 50/57/65/72/80


Cosmetic Items[]

Skins[]