Hyper Scape Wiki


Salvo EPL is a grenade launcher in Hyper Scape.

Summary[]

When shot, a grenade will be fired that will bounce twice on objects. If the grenade hits a target, it will instantly explode.

Fused Levels[]

Damage
Level 0 Level 1 Level 2 Level 3 Level 4
27 27 27 27 34
Magazine Size
Level 0 Level 1 Level 2 Level 3 Level 4
5 6 7 8 9

Update History[]

August 11th, 2020
  • Damage Across Fusion: 23/23/23/23/28 (previously 20/20/20/20/24)
  • Clip size Across Fusion: 6/7/8/9/10 (previously 5/6/7/8/9)

July 31, 2020 (v0.5)

  • Detailed changes:
    • Decreased Damage to 20/20/20/20/24, down from 27/27/27/27/34.
    • Increased Explosion Area of Effect (AoE) to 4R, up from 3R.
    • Decreased Physical Pushback by 100%. (no more pushback).

July 17, 2020

Detailed changes:

  • Reduced Rate of Fire to 90 RPM, down from 115
  • Reduced Explosion Area of Effect (AoE) to 3R, down from 4.5R
  • Reduced Proximity Radius to 0.55R, down from 0.7R
  • Reduced Physical Pushback by 45%
  • Increased Damage to 27/27/27/27/34, up from 22/22/22/22/28

We’re making important changes to the Salvo to address your feedback. We realize the weapon can still be frustrating when encountered indoors in carpet-bombing, or that you feel it does not require enough skill to be efficient.

Salvo will now be a slower, more precise grenade launcher, with reduced pushback on explosion to limit movement impairment. Proximity detonation radius has been reduced, as well as the explosion AoE. Salvo will still be an efficient weapon but will require more aiming skill and timing.

We will continue monitoring it closely during Open Beta.

July 12, 2020

Detailed changes:

  • Proximity detonation radius reduced to 0.7R, down from 0.9R

The change on damage from patch 0.2 (released during our Tech Test) showed positive effects but the Salvo is still too dominant in close combat/indoor situations. Although the intention for this weapon was always to be easy to use, we believe it is currently overused in random carpet-bombing techniques.

The proximity detonation radius will be reduced to make the projectiles more avoidable in close quarter combat. We will monitor this change closely in the first days of the Open Beta.

July 6, 2020

Salvo has been used a lot, and raised many comments about its brutal efficiency indoors. Although we like its accessibility, it’s become a bit too much of a short-range, fire-and-forget weapon. For now, the proximity detonation will not be modified but we will lower its damage a bit.

The small damage reduction will be enough to prevent a 4-hit kill at full Fusion.

Detailed changes:

  • Damage across Fusion levels decreased to 22/22/22/22/28, down from 25/25/25/25/31


Cosmetic Items[]

Skins[]