D-Tap is a Pistol in Hyper Scape.
Summary[]
The D-Tap is an auto pistol that tracks a target when they are in their reticle.
The D-Tap is unable to critical hit, as it has a critical multiplier of 1.0x (as of the 2.2 patch on 10/29/20)
The time to lock on to a target is 0.1 seconds (as of the 2.2 patch on 10/29/20)
Fused Levels[]
Level 0 | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
10 | 10 | 10 | 10 | 12 |
Level 0 | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
15 | 17 | 18 | 20 | 23 |
Update History[]
- Detailed changes:
- Damage Across Fusion: 5/5/5/5/6
- Clip size Across Fusion: 15/17/18/20/23
The first days of Technical Test have seen little usage of the D-Tap. The weapon’s auto-lock system works. However, we believe its damage output is a bit too low to make it interesting enough, so we are increasing the Rate of Fire, both in Hip-fire & ADS.
(Please note that in ADS the D-TAP already has a +15% faster RoF & an increased lock range compared to Hip-fire)
- Detailed changes:
- Rate of Fire in Hip-fire +10%
- Rate of Fire in ADS +10%
D-TAP
Oct 29, 2020
Developer Notes: The D-TAP stays globally one of the least used weapons of the game; the increased damage and reduced lock timer should make it more reliable. The change on the critical hit modifier means the D-TAP will no longer deal critical damage (landing critical hits with this weapon was not intended and was only an unreliable trick shot for expert, this makes the gun more predictable/less exploitable)
- Detailed Changes
- Increased damage across Fusion to 10/10/10/10/12 (previously 9/9/9/9/11)
- Lock Timer: 0.1s (previously 0.5s)
- Critical Hit Multiplier: 1 (previously 1.5)